Kenshi Clear Jobs at Roberto Oles blog

Kenshi Clear Jobs. you can assign multiple jobs that way, but not remove them. For the ai you need the specific boxes. a unit assigned to work at a job station will automatically collect what's needed to run it, and empty out what's needed to keep. Characters with the jobs button enabled will. best thing to do is assign a key to next/previous squad member (i use z and x) so you can easily cycle through. If you realy want to cancel it. so i made some characters follow this guy, and i want to remove the job from all of them instead of one by one,. The best solution i've found to op's problem is to bind q and e to. if you deselect the job button they will stop doing their listed jobs, that is all i know. as others have said, the 'general storage boxes' are for the player.

ArtStation Kenshi hiver
from www.artstation.com

you can assign multiple jobs that way, but not remove them. so i made some characters follow this guy, and i want to remove the job from all of them instead of one by one,. a unit assigned to work at a job station will automatically collect what's needed to run it, and empty out what's needed to keep. best thing to do is assign a key to next/previous squad member (i use z and x) so you can easily cycle through. as others have said, the 'general storage boxes' are for the player. if you deselect the job button they will stop doing their listed jobs, that is all i know. The best solution i've found to op's problem is to bind q and e to. If you realy want to cancel it. For the ai you need the specific boxes. Characters with the jobs button enabled will.

ArtStation Kenshi hiver

Kenshi Clear Jobs if you deselect the job button they will stop doing their listed jobs, that is all i know. Characters with the jobs button enabled will. a unit assigned to work at a job station will automatically collect what's needed to run it, and empty out what's needed to keep. if you deselect the job button they will stop doing their listed jobs, that is all i know. best thing to do is assign a key to next/previous squad member (i use z and x) so you can easily cycle through. so i made some characters follow this guy, and i want to remove the job from all of them instead of one by one,. as others have said, the 'general storage boxes' are for the player. For the ai you need the specific boxes. The best solution i've found to op's problem is to bind q and e to. If you realy want to cancel it. you can assign multiple jobs that way, but not remove them.

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